Yongning Zhu ( 朱永宁 ) 照片

Yongning Zhu ( 朱永宁 )

职称未知

所属大学: 上海交通大学

所属学院: 自然科学研究院

邮箱:
yzhucg@sjtu.edu.cn

个人主页:
https://ins.sjtu.edu.cn/peoples/zhuyongning

个人简介

Brief Introduction Dr. Yongning Zhu obtained her Ph.D. Degree in Applied Mathematics from University of California, Los Angeles in 2010. Then she joined DreamWorks Animation as a Geometry and Visual Effects Engineer. In 2015, she joined College of Arts and Media at Tongji University. She led the courses including Interactive Programming and Interactive Media Art.

Movies and interactive performances joined How to Train your Dragon 2, The Croods, Rise of the Guardians No More Than Skins, Suzhou Culture and Arts Centre

研究领域

Physics-based animation and data visualization

Interactive media art and generative visual effects for GLAM

近期论文

1)Y. Zhu, E. Sifakis, J. Teran, A. Brandt, An Efficient Parallelizable Multigrid Framework for the Simulation of Elastic Solids, ACM Transactions on Graphics (SIGGRAPH 2010), 29(2), pp. 1-18, 2010.

2)Y. Zhu and R. Bridson, Animating Sand as a Fluid, ACM SIGGRAPH 2005.

3)A. McAdams, Y. Zhu, A. Selle, R. Tamstorf, M. Embrey, J. Teran, E. Sifakis, Efficient Elasticity for Character Skinning with Contact and Collisions, ACM Transactions on Graphics (SIGGRAPH 2011), 30(4), pp.1-12, 2011.

4)Y. Zhu, Y. Wang, J. Hellrung, A. Cantarero, E. Sifakis, J. Teran, A Second-Order Virtual Node Algorithm for Nearly Incompressible Linear Elasticity in Irregular Domains, Journal of Computational Physics, 231(21), pp. 7092-7117, 2012.

5)S. Du, T. Ge, J. Pei, J. Wang, C. Yin, Y Zhu, Panoramic Fluid Painting, 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019, pp. 904-905.

6)Y. Jin, M. Ma, Y. Zhu, A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented reality. Multimedia Tools Appl. 81, 4 (Feb 2022), 5795–5826.

7)Y. Zhu, Z. Lou, T. Ge, T. Wu, Y Wang, T. Tan, J. Wang, An Interactive Mixed Reality Platform for Inquiry- Based Education, IEEE 7th International Conference on Virtual Reality (ICVR), 2021, pp. 324-331