陈阳 照片

陈阳

副教授

所属大学: 哈尔滨工业大学(深圳)

所属学院: 人文与社会科学学院

邮箱:
drchenyang@hit.edu.cn

个人主页:
http://faculty.hitsz.edu.cn/chenyang

个人简介

陈阳博士,哈尔滨工业大学(深圳)人文与社会科学学院副教授、硕士生导师。深圳市“孔雀计划”海外高层次人才,深圳市南山区“领航人才"。 教育经历 2006-2010 中国传媒大学 传播学 文学学士 2010-2012 哈尔滨工业大学 艺术学 文学硕士 2012-2015 普渡大学 计算机图形技术 博士 2019年9月 澳大利亚昆士兰大学教学内容及教学语言综合研修项目(CLIL) 研究与工作经历 2020 至今 哈尔滨工业大学(深圳) 副教授 2016-2019 哈尔滨工业大学(深圳) 助理教授 2015 美国普渡大学 计算机图形技术系 教学助理 2012-2014 美国普渡大学 民族多样化办公室 行政助理 2010 美国Corbis图像公司 北京分公司 图像编辑 科研项目 2016-2019 主持 哈尔滨工业大学(深圳)新教师科研启动项目 2017-2019 主持 哈尔滨工业大学(深圳)本科课程建设项目:《英语听说》 2017-2019 主持 深圳市“孔雀计划”高层次人才科研启动项目 2018-2021 主持 广东省哲学社科规划青年项目:游戏化教学对理工科大学生英语学习行为和认知效果的影响机制研究 2019-2020 主持 哈尔滨工业大学(深圳)在线开放课程建设项目:《游戏化思维:从玩家到赢家》 2019-2022 主持 国家社科基金青年项目:智媒时代的游戏化生态传播与公众环境素质提升研究 2019-2021 主持 黑龙江省高等教育教学改革一般项目:基于认知负荷理论的理工科大学英语游戏化教学模式研究 2020-2021 主持 广东省大学英语教学改革一般项目:大数据背景下的大学英语通识教育校本资源建设模式研究 2017-2019 参与 哈尔滨工业大学(深圳)本科课程建设项目:《英语读写》 2018-2020 参与 哈尔滨工业大学(深圳)研究生教学改革项目:《设计思维与创新》 2018-2020 参与 哈尔滨工业大学(深圳)教育教学改革研究项目:任务型教学法在英美文学赏析课程中的运用 科研成果及奖励 2019 哈尔滨工业大学(深圳)首届教学活动先进个人-教学优秀奖 2020 哈尔滨工业大学(深圳)在线教学优秀案例一等奖第一名 2020 哈尔滨工业大学(深圳)线上教学优秀教师一等奖 2020 广东省本科高校在线教学优秀案例(课程类)一等奖 2021 哈尔滨工业大学(深圳)教学成果二等奖负责人 2021 广东省网络空间应用优秀教师

研究领域

人机交互设计方向:用户体验、以人为中心的设计(User Centered Design)、游戏化(Gamification) 传播学方向:跨文化传播、社交媒体的互动传播 英语教学方向:游戏化外语教学、基于互动媒体的教育技术在英语教学中的研究、结合认知心理学的语言习得实证研究

学术兼职

深圳市哲学社会科学基金项目评审专家 Journal article reviewer of Information Processing and Management (SCI/SSCI) Journal article reviewer of International Journal of Human-Computer Interaction (SCI/SSCI) Journal article reviewer of Information, Communication & Society (SSCI ) Journal article reviewer of Interacting with Computers (SCI/SSCI) Journal article reviewer of Behaviour & Information Technology (SCI/SSCI) Technical committee member and article reviewer of 2018 6th International Conference on Information and Education Technology (ICIET) (EI)

近期论文

关贝贝、陈阳,我国高校通识教育与专业教育的融合探究,才智,2022年第4期,64-67. Chen, Y.*, Zhang, L.Y., & Yin, H. (2022). A Longitudinal Study on Students' Foreign Language Anxiety and Cognitive Load in Gamified Classes of Higher Education. Sustainability, 14(17), 10905. Chen, Y.* & Zhao, S. (2022). Understanding Chinese EFL Learners’ Acceptance of Gamified Vocabulary Learning Apps: An Integration of Self-Determination Theory and Technology Acceptance Model. Sustainability, 14(18), 11288. Fu, Y., Zhang, L.Y., Zhao, S., & Chen. Y.* (2021). Perceptions of Non-English Major College Students on Learning English Vocabulary with Gamified Apps. International Journal of Emerging Technologies in Learning, 16(18), 268-276. Yin, H. & Chen, Y.* (2020). Speech Act in Diplomacy: How China Makes Commitments in Diplomatic Press Conference. International Journal of Language, Literature and Linguistics, 6(4), 170-176. Zhang, L.Y. & Chen, Y.* (2020). Strategic Pro-environmental Persuasion: Use of Hedges inChinese Environmental Commentary. International Journal of Language, Literature and Linguistics, 6(3), 155-161. Chen, Y.* (2020). An investigation of the influencing factors of Chinese WeChat users' environmental information-sharing behavior based on an integrated model of UGT, NAM, and TPB. Sustainability, 2020, 12 (7), 2710. Chen, Y.* & Cai, D. (2019). Ant Forest through the Haze: A case study of gamified participatory pro-environmental communication in China. Multidisciplinary Scientific Journal - J. 2019, 2(4), 467-479. Chen, Y. *(2019) Exploring design guidelines of using user-centered design in gamification development: A Delphi study. International Journal of Human-Computer Interaction, 35(13), 1170-1181. Chen, Y.*, Liang, C., & Cai, D. (2018). Understanding WeChat Users’Behavior of Sharing Social Crisis Information. International Journal of Human-Computer Interaction, 34(4), 356-366. Chen, Y., Ou, J., & Whittinghill, D. M.* (2015). Cognitive Load in Real-Time Strategy Gaming: Human Opponent vs. AI Opponent. The Computer Games Journal. 4(1-2), 1-12. Chen, Y., Burton, T., Mihaela, V., & Whittinghill, D.M.* (2015) Cogent:A Case Study of Meaningful Gamification in Education with Virtual Currency. International Journal of Emerging Technologies in Learning. 1, 39-45. Li, S., Chen, Y. & Whittinghill, D. M.* (2015). A pilot study exploring augmented reality to increase motivation of Chinese college students learning English. Computers in Education, 25(1), 12-22. Conference Papers Tang, W.Z., Guan, B.B, & Chen, Y. (2022, July). An analysis of the Characteristics of Teacher Talk on MOOCs Based on Interpersonal Function. Proceedings of the 6th International Conference on Education and Multimedia Technology. 182-189,Guangzhou, China. Chen, Y. * & Yin, H. (2022, April) Examining Students’ Over-time Behavioral, Cognitive, Emotional, and Agentic Engagement in Gamified Digital Pre-class Learning. Proceedings of the 8th International Conference on Education and Training Technologies,55-59. Macau, China. Chen, Y. *, Zhang, L.Y., & Mao, C.T. (2022, February) Investigating Chinese College Students’ Cognitive Load in a Gamified Foreign Language Class: A Pilot Study. Processdings of the 5th International Conference on Big Data and Education,217-221. Shanghai, China. Liu, G.R. & Chen, Y.* (2021, November) Examining College Students’ Negative Psychological Factors in Paperless English Reading Tests. Proceedings of the 5th International Conference on Education and E-Learning. Tsuru University, Japan. Zhang, L.Y. & Chen, Y.* (2021, January) Examining the effects of gamification on Chinese college students' foreign language anxiety: a preliminary exploration. Proceedings of the 4th International Conference on Big Data and Education. London, UK. Yin, H. & Chen, Y.* (2020, September) How gamification impacts students' engagement and language learning beliefs in pre-class learning of flipped EFL courses: a theoretical analysis. Proceedings of the 2nd International Conference on Education and Service Sciences. Chen, Y. (2018, July) Proposing an integrated conceptual framework for understanding the behavior of using WeChat-based EFL learning Apps. Proceedings of the 2nd world conference on e-Education, e-Business and e-Commerce. (EI) Chen, Y. (2018, January) Understanding how educational gamification impacts users’ behavior: a theoretical analysis. Proceedings of the 6th International conference on Information and Education Technology, 154-159. (EI) Chen, Y., Bodicherla, D., Scott, B., & Whittinghill, D. (2014, October). Meltdown: A Serious Game for Environmental Awareness on Climate Change. In World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (Vol. 2014, No. 1, pp. 388-394) Chen, Y., Oxenrider, M., & Whittinghill, D. (2013, October). How the Social Element in Game-based Learning Can Interfere With Learning Outcomes: An Examination of the Research Literature. In World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (Vol. 2013, No. 1, pp. 1820-1830). Invited Talks Invited Speaker,the 5th International Conference on Digital Technology in Education (ICDTE 2021,September, 16) Invited Speaker,the 3rd World Symposium on Software Engineering (WSSE 2021, September, 26 ) Keynote Speaker, the 8th International Conference on Education and Training Technologies, (ICETT 2022, April, 17) Invited Speaker, the 6th International Conference on Digital Technology in Education (ICDTE 2022,September, 17)